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What is the tech stack of this game?


Dev here. Client side is javascript, no frameworks or anything. Server side is C++ with libuv for abstracting networking (I test it on windows but the actual servers are linux).


I found your inclusion of Bootstrap to be mildly amusing :)


Ops. I reused some code from another game, I forgot I had bootstrap only for that one button, lol.


I would like to know as well.


This looks like Socket.IO app.




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