This is the best news I've heard in a long time, but how do they filter the "disable ads" IAP vs the "oh you spent 3 hours getting invested in this game, but you can't reasonably proceed further until you buy xxx"?
I love the concept of the site. Sadly the interface is absolutely horrendous, as it makes no attempts to help the user find things, since one can't mark games one isn't interested in, or has already; and one can't restrict the display to cross-sections based on attributes describing for example the freeness type, or the needed permissions.
I'm not sure how Google Play works but on the App Store developers specify whether your product is consumable or non-consumable and the products must be cleared for sale before users are given the option to buy them.
Came here to say this. I guess that if devs want their games to be listed as free they'd need to have two versions of the app, a free ad-supported version and a paid ad-free version, instead of using IAP.
I have actually seen devs do this, but I can't remember any exact cases.
I feel like its pretty common to see both. I see the advantage in using the IAP though since you get to aggregate your ratings and reviews in one place.