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If "games people" are irritated, then it's only because they are so short-sighted that games are all they can think about. The evolution of Oculus' position is a reflection of the fact that VR is poised to be an incredibly important technology in every field, not just games.

Games will still be a hugely important part of VR, just like they're a hugely important part of computing in general, but it isn't a zero-sum game: The application of computers to non-gaming tasks drives improvements that feed back into gaming, and vice versa. Imagine if computers had only ever been used for games, and not for science, business, communication, etc. Do you think you would have anything like the kinds of games we have now? We wouldn't. We probably wouldn't have progressed much past Pong.

Hell, the entire resurgence of interest in VR was only made possible by technology developed for mobile phones, which weren't intended as a gaming platform, and whose "casual" games are generally viewed with disdain by hardcore gamers. Yet without this non-gaming platform, VR would still be in the doldrums.

And if you think Sony are going to forgo an opportunity to make billions in profit from general-purpose VR in order to please "games people", then you're either crazy or extremely susceptible to marketing.



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