Okay, I've wrapped up the mod. Sorry that it took so long. The last real changes are actually from 2011. The first change common to all clesses, in detail: damage reduction from armor is no longer rounded down, actually based on chance proportional to AC, but the result is the same as with a float integer in the long run. Anyway, classes have innate AC - 1 for mage, 2 for cleric, 3 for fighter. This is very little and rounding errors mean it very rarely kicks in in vanilla Hexen.
Three main goals:
- improve balance
- improve variety of classes
- make classes play differently and have different pros and cons; the failure of vanilla Hexen is that all classes become plain ranged classes eventually.
Have fun ! I really appreciate feedback, I might even try working on it again. Feel free to tinker, and ask questions.
The "progs" directory has more files than needed, I'm afraid there's some boilerplate because I wasn't 100% sure what's necessary.
http://www.sendspace.com/file/0hsrgd
Three main goals: - improve balance - improve variety of classes - make classes play differently and have different pros and cons; the failure of vanilla Hexen is that all classes become plain ranged classes eventually.
Have fun ! I really appreciate feedback, I might even try working on it again. Feel free to tinker, and ask questions. The "progs" directory has more files than needed, I'm afraid there's some boilerplate because I wasn't 100% sure what's necessary.