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Or, a shader :) Smaller size than a atlas, more efficient that full on particle simulation.




Particle systems can be very efficient. Modern ones are designed to be able to build this kind of shader from a GUI. If you don't use any kind of physical simulation (and this doesn't), you wouldn't pay for it.

You could build this same set up in a particle system and then have convenient knobs (like physics) to turn on for higher quality instances.




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