I always search GOG before Steam. It’s slightly less user friendly in the most minor ways and sometimes a bit more expensive. But getting DRM free games is worth every penny and extra few moments. Steam is really great for what it is but you’re not buying games you’re leasing them. Excited to hear GOG might get more focus and investment.
Counterpoint, the cost of "owning" offline games is not zero and their lifetime is not infinite.
I have a stack of old games on CD (or older) and getting them to run on anything is a massive pain in the neck. (In fact, for nearly all that I care about I also have bought a Steam license in addition).
Ultimately, everything comes down to user experience. We can pat ourselves on the back for buying something forever, but experiences and the media they are stored on are both transitory.
Yea 100% it’s not as easy to use. But as far as I’m aware Steam doesn’t provide any guarantee games will keep working and GOG actually has it as a mission statement that, as least those selected as “Good Old Games”, will[0]. Now of course that requires GOG to survive so it’s sorta the same thing like you’re saying.
But I’d argue there is a material difference between “if you try hard you can run an original copy of Doom” and “if business X decided so you can never access those things again”.
GOG's mission statement is applied very selectively. For a long time they did not support windows 10, and even now it's really spotty. It's frequently on a per-game basis, and sometimes games that used to work, don't anymore.
Yeah but at least you can get the games. On my old MacBook (my only "modern" Mac), Steam auto-updated itself to a version that no longer runs on that machine. If that was my only computer (luckily it's not), I'd not only be completely locked out of the games I already installed, I'd also be unable to install any others -- despite the fact the games run perfectly on the machine. At least on GOG I can just go to the website and download the installers, no matter what [relatively-recent] computer I'm using.
Not to disagree, but proton has made it quite easy to run games I've previously struggled with. The nice thing is that it works with any binary, not just those you've purchased. Yes, it's wine, but valve has done wonders for its performance and compatibility.
And if it doesn't wanna work on Proton, GEProton might work. I've had a few games like that. (I usually default to the latter and use the former as a fallback.)
I typically think of myself (and try to act like) a rather rational person. The amount of hours of my life that I've done silly, mindless and occasionally annoying things because some Steam achievement required it is something I can't quite square with that. There's something oddly satisfying about getting them.
It's certainly not a primary purchase decision factor but I've not bought games because they did not come with steam achievements.
I can take them or leave them, but maybe because I don't care much I feel like I get net enjoyment from them. Especially the funny ones (e.g. dying in an unusual way).
This is yet another reminder for me that the world is full of different people.
I view achievements as one of the most annoying developments in games (and unfortunately some productivity software these days, in the shape of "badges").
They're yet another gamified growth/engagement pattern to contend with in life.
Its one of the main reasons why I buy on steam.
Makes games much more engaging, especially for me because I prefer hard action games with little to no story.
It seems to me (speaking from a non-gamer perspective) that Steam has nailed down the "app store" vibe better than GOG. I haven't looked much at GOG Galaxy, but AFAIK it's not a Steam-like app to search, buy, install and update games and DLC. I think that's a big part (the only part, maybe?) of Steam's value proposition.
Which is basically never. They have no incentive to do that except for extreme circumstances, and they have all the leverage in the world over game publishers.
Delisted games tend to stay in your library for redownload.
I never understood the cynicism for digital media, it’s been multiple decades now and the model clearly works.
Obviously I prefer zero DRM but it’s also not a hard line requirement for me personally.
All of this is based on the assumption that the way it was done is the way it will be done.
Who will own and run Steam 30 years from now? Gabe Newell will be long-gone, his nepobaby next-CEO will be closing in on retirement if they don't check-out early to enjoy their vast wealth like Gabe has done.
What does Steam look like 60 years from now? Adults using it today are mostly dead and all of their licenses revoked forever, the games removed from circulation gone forever because nobody can ever have a license to use them again. They might be onto their 4th, 5th or 6th CEO by then, half a century removed from Gabe and any expectations we have around the ways he did things.
There's a lot of room for improvement securing some sort of legacy for Steam.
I can assure you that offline installer you got today from GOG will not work on Windows 20 or whatever OS will be the dominant for PC in 30 or 60 years time.
If anything it will be easier than ever to run those games, the platforms you mention can be run in a web browser these days with nothing at all to install or configure or download.
If it works on WINE today, I would expect it to work on WINE tomorrow. Worst case, you can probably just install an older WINE on a newer OS to ensure it.
It will continue to work on the same platforms it does now. Steam on the other hand already dropped support for Windows versions when they were still used by many players.
> I can assure you that offline installer you got today from GOG will not work on Windows 20
Given the lengths the Windows development team has gone to, to preserve backward compatibility, to the point that there was individual-game-specific workarounds codified in Windows, makes this claim the same as the GP’s, that Steam will change 30-60 years from now.
30 year old Windows software is kind of rough. Tried to get some old games working on my Dad's computer this holiday season. DOS based game is easy. Windows 95 based games are hard... First you almost certainly need winevdm for the installer because the installers were almost always 16-bit; then I was getting errors that I can't run on Windows NT, only Windows 95 is supported, and insufficient ram errors because the memory available is too much.
Found some other options (fan remake) for now, but probably I need to shell out the $3 for a modern port or run a whole emulated windows95. Probably wine with options would also work? SSI games, Allied General and Pacific General.
No. At least in some countries (e.g. Germany) they would be forced to reimburse every buyer if they removed access to a game someone bought.
The fact that somewhere deep down in their EULA there might be words that make it clear that you're not really "buying" anything, just renting/leasing/whatever, wouldn't stand in court since the important part is the big shiny "Buy now" button, and "buying" has a specific meaning here.
So yeah, the only way they could "take the games away from you" is if Steam went bancrupt
Data-hoarding archivists don’t like to hear this, but this is how it’s worked for all of human history. It’s not practical to consume and remember all the media every person has ever published.
This is getting totally beside the issue of DRM.
What will happen is that the greatest games will be remembered if they’re lucky and the rest will be discarded by time, even if they are DRM-free and unencumbered by reaching public domain status.
Can you name your favorite silent movie? How about your second favorite? How about your 10th favorite?
> It’s not practical to consume and remember all the media every person has ever published.
It's not about you being able to "consume it all", it's about future generations being able to look back and see how gaming and humanity evolved and explore this history. Many people will research the greatest hits, the greatest developers, the greatest accomplishments, just like any other historically-interesting thing.
My favorite song from roughly 1492 is a small ditty I came across some years ago called Branle Englese, amongst many centuries-old pieces of classical music I enjoy playing. I don't know if it's specifically 1492, as the details have been lost to time unfortunately.
Do you recognize the value of other history? Should we 'delete' it all or just games, rather than challenge a fairly recent status quo that emerged and undermines their preservation?
Does it matter? You are treating this like these games are some valuable collector's items, when they really are just toys you play once and then never touch again for the most part.
But let's assume you had physical copies of all of these games you own on Steam. Once you are gone, there is a > 90% chance that whoever inherits it, will throw it away, just like Millenials now are throwing away all this junk they are inheriting that Boomers used to collect.
The point is, Steam is good enough for all practical purposes, which is to acquire and play games in the now.
My library includes games I played with my father and games I played with my own children. Given the option my children would certainly revisit their favourite titles with their own children one day, or for their own nostalgic memories.
One thing you are missing with your logic is that "throw it out" is probably more like "give to charity", the unwanted goods are not necessarily being destroyed and may be redistributed to people who do value them. If my kids didn't want my Steam account I'm sure there's others who would, and preservation groups and museums that would probably take it.
Ever bought anything from MSN Music? Yahoo Music? Desura? Microsoft eBook Store? Walmart MP3s? Anything using Adobe Content Server? MusicNet? CinemaNow? UltraViolet?
It is laughable to think that digital media "clearly works". Companies shut down and stores shutter all the time. In most cases there is no recourse for customers, because – surprise – you didn't actually own the rights to what you bought, just a revocable license. You have to be pretty young and/or naive to think that this can't eventually happen to Steam as well.
And even if you fully trust Steam to stick around and keep its word, digital licensing means you can still get screwed. For example - if the publisher's license to in-game music expires, the game will automatically be updated to remove all the tracks (e.g. GTA Vice City and San Andreas). For larger issues and conflicts the game might be removed entirely (e.g. Spec Ops: The Line). Or the publisher might decide to just switch off the DRM servers, even for single player games (e.g. The Crew). Outside of gaming there are countless examples of publishers "upgrading" music tracks you own to different versions or censoring/altering content of books you own.
The only recourse to all this is to buy and store DRM-free versions of your media.
At least with Valve we can hope its gonna be okay for 4 reasons:
1. Even though Gabe is formally CEO he from his own words was barelly controllibg company for years. He spend more time on his other projects.
2. Flat structure and and a small team. I know few people who has worked at Valve and while there are some downsides company of ~400 employees with a lot of internal power play is just more resilient than normal corporation. Many of people on the team are just rich enough already and they dont need to go and cash out.
3. From what is publicly known Valve is family owned basically since Gabe own major part of company. And while a lot of people would hate example of e.g Ubisoft its good example how family controlled business often sink before selling out.
4. It would be just hard to sell Valve and remove control from the team without destroying both company and gaming community goodwill.
Yet I fully agree that Valve just like other company can be sold off just for userbase and run to the ground.
Valve just have better chance to stay customer friendly than your overall VC/PE/BlackRock owned corporation with 10,000 employees and 50 for-hire top managers / board directors.
> Even though Gabe is formally CEO he from his own words was barelly controllibg company for years. He spend more time on his other projects.
The time he spends on Valve day to day is irrelevant to the question of what would happen if those actually running the company decided to do something stupid like taking games away from people vs. what would happen in the same scenario without Gabe around.
> Many of people on the team are just rich enough already and they dont need to go and cash out.
Rich people are largely the kind that can never have enough money.
> From what is publicly known Valve is family owned basically since Gabe own major part of company.
And there is no reason to believe his heirs will want to keep the company rather than cash out for the right offer just because Gabe wouldn't have.
> It would be just hard to sell Valve and remove control from the team without destroying both company and gaming community goodwill.
That has never been an a showstopper for vulture capitalists.
They can't control the licenses rights for some assets like music that can expire and become undistributable. You may not know it until you install them on a new computer n years from now.
I find even just the possibility of this happening frankly insane - if the current licensing or copyright system allows something like this, the we need a new one.
Physical media rots too. I don't watch my DVD collection anymore because I don't have access to a working DVD player, but I've read that a lot of those discs don't play anymore because the publishers cheaped out on materials when they minted the discs.
Which is the same as what can happen to GOG if you don't have the files backed up. And if you do happen to have them backed up, is there such a large difference between having the installer vs the full game installation stored?
Yes there is a difference. Steam sells you a license that can be revoked at any time. The games have DRM, and rely on cloud servers to authenticate you. If you turn your internet off they will all stop working after a certain period, even if fully downloaded. And if Steam or the DRM owner goes out of business you will end up with nothing.
If you buy and download something from GOG, it is yours. You can still play it in the next millenium as long as you have suitable hardware or an emulator.
This is true but you don't know ahead of time before you buy a game, you have to gamble on it being the case or not (i've found that while some lists exist in places like pcgamingwiki, they tend to be both very incomplete and often wrong).
Usually indie games tend to be DRM-free though, so if an indie game isn't available on GOG or Zoom Platform (another DRM-free store), i end up buying on Steam.
Compared to Steam directly, yeah, sometimes a bit more expensive. But as soon as you go to sites selling steam keys (proper ones, not resellers), it's "almost always, a lot", as steam itself rarely has good prices. Now that might still be worth it, but it's relevant
> But as soon as you go to sites selling steam keys (proper ones, not resellers),
What is a company/individual if not a reseller if they're selling Steam keys? You cannot sell Steam keys without being Steam or the developer itself, and not be called a "reseller". Or what sites are you referring to here, stuff like Humble Bundle where you get Steam keys with the bundles?
Resellers sell something they bought. Or that's the idea. The sites are marketplaces, sometimes having people sell keys from different countries, sometimes stolen credit card keys. There are several game devs saying they'd prefer people pirating over using those sites.
Real stores sell steam keys because they are selling directly from the developers. Steam is actually nice (or preempting monopoly talk, depending on your view) in that it allows that (I think there are limits, but IIRC rather generous)
> Real stores sell steam keys because they are selling directly from the developers
And how did these "real stores" get those Steam keys unless they bought them, maybe even directly from the developers? Or are you saying game developers hand out these keys for free to the store, then the store sends the developer money for each key they sell? I'm not sure that makes a lot of sense.
What is an example of one such site selling Steam keys who you wouldn't consider a reseller?
How is GOG functionally different from Steam? They're still just a middle man. For actual DRM-free software, both GOG and Steam are nothing more than a convenience layer. If they're anything more than that, the software simply isn't DRM-free.
The whole reason for GOG existing was they strip dead DRM from old games so the work again without "warez scene" cracks; and fix all the OS/driver incompatibilities along the way.
As far as I know all the games you can buy on GOG will be completely DRM free.