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Not in gamedev myself but have friends who are, and while it can be argued the 30% (I think they're also around 15% or 20% under X amount actually, so it affects smaller games less) Steam takes hurts, it also comes with a lot of benefits to the publishers. Global CDN and delivery network, all the steam social/community features, all the Steam APIs for multiplayer, cloud saves, achievement framework, hell even the steam community market. Steam handles a lot for you, whereas with Apple it's little more than a tax on just existing within their storefront.

Sure, they handle the CDN/Delivery part just like Steam (and Steam has to deal with assets that can easily surpass 100GB, mind), but beyond that? You're forced to buy Apple's hardware, and forced into paying them for access to their app store, while making it literally impossible (until recently) to sideload apps. Many games that are on Steam are also available from alternate storefronts like GOG, and Steam doesn't care if you link to those or mention them, and in fact many of Valves competitors have killed off their own equivalent apps because it's hard to beat Steam's quality (which is hilarious, cause Steam has so much room to grow and become better IMO).

As to the state of the consoles, I'm not entirely sure as I haven't had one since the PS2, but IMO if they're anything like Apple, then yes we should open them up in the exact same way Apple should be opened up



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