The math behind how you make a deck of icon-covered cards such that any two cards have exactly one icon in common is pretty interesting, ex: https://stackoverflow.com/q/6240113
I’m always a little disappointed in this because the answer is actually “they copied it from a textbook” rather than “they did some clever maths”. But I guess it’s a triumph of knowing what solutions exist and when to use them, rather than brute forcing a solution (which is one of the reasons I still think non vocational computer science education is essential).
Thank you for this really cool video! As a game designer, I find combinatorics super fascinating and helpful for creating balanced sets of cards or other variable content in my games. I wish I had a stronger foundation with it.
Just a suggestion: accept clicks on a position area. At least for me, it didn't accept the click unless it was exactly on the letter's body (tricky during rotation)
I get “click the letter that appears in both circles”, two empty circles and some blank tiles at the top. Nothing responds to tapping. Am I missing something?
Firefox iOS.
EDIT works after a reload. Letters appear in the circles.
Finished the free play levels (up to 48), and enabled “crazy mode”. No idea what that does, and I couldn’t visually work out what effect it has (maybe the timer is faster?)