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Impressive work! There's a lot of potential here, but probably within a pretty limited market. Outside of 2b2t and maybe Hypixel, is there really anyone who wants 1000 players on the same world? Is the small market the only reason why a solution like this hasn't been created before, or are there bigger complications that aren't listed or haven't come up yet, or maybe the technology wasn't available? Surely someone like Hausemaster who stands to gain substantial amounts of money from this has looked into it before, right?


> is there really anyone who wants 1000 players on the same world

Of course! One of the few games that is massively multiplayer all in the same persistent, connected world is Eve Online, and the dynamics that arise from its economy and faction warfare are fascinating!


also Planetside 2, think Battlefield (the FPS) but way bigger map (around 8kmx8km I think)


Planetside 2 holds the Guinness world record for the largest online FPS battle with 1158 players: https://www.guinnessworldrecords.com/world-records/101165-mo...


Tons and tons of server would love having 1000 people in 1 world. The reason that hub servers generally have multiple servers of the exact same same concept (factions, towny, pixelmon, etc) is in no small part because of limitation in lag due to population. Hell, even using this to support the same (roughly standard) 300 person limited server but not have to disable the more lag inducing problems is a plus.




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