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My web/mobile game called Twenty (http://twenty.frenchguys.net/play) blew up when I put it on hackernews.

But before and even after that, emails to game review sites were universally ignored (with Rock Paper Shotgun as the one exception). Even the Ars Technica guy who proclaimed it as his "latest obsession" wouldn't reply to an email.

I understand these people are inundated with emails, but I was still a little surprised.



You have had over 1 million downloads. What sort of revenue does the app make per month?


That's on Android, and maybe half that again on iOS. It varies a little, but it's $500-$1000 a month at the moment (even split between iOS and Android). I'm pretty sure I could do better but I could never bring myself to do heavy monetisation. I hate aggressive IAPs, for example.




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